3 #include "ScreenTemplate.h"
6 #include "ResourceMaster.h"
15 #include <SDL Mixer\sdl_mixer.h>
17 //modify into the play room
20 class MusicRoom
: ScreenTemplate
24 MusicRoom(int* screenPointer
, FileIO
* filePntr
, ResourceMaster
* resourcePntr
);
32 void destroyTextLeft();
33 void generateTextLeft();
34 void destroyTextRight();
35 void generateTextRight(int level
);
42 bool level1Selectable
;
44 bool level2Selectable
;
46 bool level3Selectable
;
63 bool* hoverAddressOld
;
65 std::vector
<SDL_Texture
*> outline
;
67 Animation
* outlineAnimation
;
71 SDL_Texture
* textLevel1
;
74 SDL_Texture
* textLevel2
;
77 SDL_Texture
* textLevel3
;
92 SDL_Texture
* textQuit
;
96 SDL_Rect rectSelectionBox
;